| Like wrapping a delicious caramel in used hypodermic needles. |
Another interesting aspect of video game box art is the way that it changes from place to place. Just as games need to be localized by a team to fit the specific needs of the region, such as spoken dialogue or in-game text, so to does the cover often change. Many wonderful examples of the differences between Japanese games and their North American counterparts can be seen over at BOX VS. BOX.
It's interesting to think about the ways that game design companies and their publishers market a game. In the past, choices were often decided by word of mouth or by what game had the flashiest cover, instead of the current methods of beta testing, community reviews and extensive gameplay footage.
Also, take a look at some of the worst video game art ever at Heavy.com.


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